The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion. That’s because the team at Harebrained has created it from scratch. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. You gain a lot more money by selling spares, especially in friendly systems. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion. The DLC add new terrain maps (Jungle, Urban), new mission types (Target Acquisition, Attack & Defend), and new Mechs. BATTLETECH: Heavy Metal Expansion Adds 8 New Mechs on November 21 The Heavy Metal expansion for BATTLETECH is adding seven classic 'Mechs from the tabletop game and a brand new one when it launches on November 21. The Cicada 3C is a refit of the 3A model. Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Unfortunately, the 5A still runs too hot for most pilots. Here's the content overview in short terms: 1. The eighth and final mech is unknown for now, but it's a brand-new design created exclusively for Battletech and it promises to be a beast: The trailer indicates that it's … Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. Those who pick up the for-pay expansion (or those who already own the Season Pass) will also gain access to seven more classic models. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. Giant, bipedal weapon platforms aren't exactly known for their subtlety. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. You can watch the trailer at the top of this post. The light heat output of the 6R means it can sustain fire for a long time. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. The DLC will include new 'Mechs, new consecutive missions, and a new lush tropical Biome. The massive monster looks to be about the same size as a King Crab, but its armaments are a mystery. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Heavy Metal is the latest DLC for BattleTech, and final expansion planned for initial season pass. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. The Locust 1S is the close-combat variant of the standard 1V model. From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. The Orion K was the first true Heavy 'Mech. Heavy Metal is available starting Nov. 21. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. The Blackjack 1 is equipped for both long and close range engagements. Few 'Mechs can match the ubiquity of the Griffin 1N. I own Battletech, and I like it, but it seems a little too rocks/paper/scissors for me to get fully involved. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. Level blocks with MechWarrior ordnance in this city-themed expansion. Phoenix Hawk is another medium mech, this time with a high jump capability, making it good for flanking enemies. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. Slow, yes - but powerful. The time limit for those “flashpoints” (those that have one) look quite arbitrary. Assault BattleMechs are the champions of the battlefield—walking walls of armor and weaponry. The result is more firepower, at the cost of increased heat. Battletech was released on Apr 24, 2018 About The Game The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. The JagerMech S is a Heavy 'Mech specializing in long range direct fire. BattleTech: Urban Warfare puts mechs back where they belong. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. Its primary drawback is light rear armor and a relatively slow movement speed. Need moar 'mechs! Which get mixed into the normal random contracts on planets, as appropriate. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. Remaining in motion is still the Locust's best defense. Hatchetman 3F's are the king of the close quarters fight. Here’s the details on each, plus rough data pulled from Sarna.net: Finally, those who purchase Heavy Metal will also receive access to the Bull Shark. The Highlander 733P is a variant of the jump-capable 733 model. It tells the story of a small border skirmish that expands rapidly, pulling in several of the galaxy’s largest political powers. At close range, its weight allows it to deal considerable melee damage. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. Optimized Capacitors: +20% Energy Dmg. This video is going to talk about some of the more iconic and popular mechs in the battletech universe that will likely be included in future DLC for battletech. ... BattleTech is a turned based game by Harebrained Schemes. https://battletech.gamepedia.com/Battlemechs?oldid=5478. The update will also feature new type of encounter called Target Acquisition. This increases the Orion's power, but many pilots consider the loss of armor to be risky. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. Heavy Metal will be accompanied by a free patch, which will include two additional BattleMechs; the fan favorite Marauder-class and the Warhammer-class chassis. Archer, a 70-ton missile boat that comes standard with 2x LRM-20s. With an Initiative of 3, medium 'Mechs take action near the start of a round. Vulcan, a 40-ton ‘Mech known best as an anti-infantry unit. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. Flashpoint missions 2. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. The 9R usually covers fast-moving Light 'Mechs as they engage the enemy, but it is equally at home using its Jump Jets to flank. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. These are available while playing the Campaign, but as mentioned - they're just more variety in the random contracts. By T.J. Hafer 04 June 2019. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. Does not apply to small lasers. A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Lance Command Mod: + Called Shot, -10% dmg to lance. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. As a stand-up fighter, the Commando 2D leaves a lot to be desired. Added data files for the DLC mechs introduced in 1.9 path - Javelin 10A, Raven 3X, Crab 27b, Phoenix Hawk 1b, Cataphract 0X, Rifleman 4D, and Cyclops 10HQ. And of course, it still has the jump capability it's always been known for. Flashpoint is the first DLC for BattleTech. BattleTech is a Mecha turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive.It was released on Windows and OS X on April 24, 2018, with a Linux release to follow. Assault BattleMechs are the champions of the battlefield—walking walls of armor and weaponry. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. -50% Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. DLC Description . Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. The DLC prices are still way too high for me to explore those. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech designed exclusively for this expansion. Two pieces of post-launch DLC already introduced new missions, mechanics, ‘Mechs, and maps. This page was last edited on 6 September 2020, at 07:28. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. It excels at nothing, but does not lack in any single area. Add in two free additions and that’s a total of 10 new ‘Mechs. It will be part of the BattleTech … Really scratches that 'mech itch, especially after playing Battletech, the DLC's, and mods into the ground with an embarrassingly large number of hours played on your Steam library page. Closer enemies are handled by a pair of Medium Lasers. BattleTech feels reborn, thanks to brutal roguelike mod RogueTech. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. So the Mechs in BattleTech: Heavy Metal DLC might be hit and miss, but the guns and components that you get in the mix are more interesting, especially if you’re into making light Mechs … The fantasy of piloting an impossibly giant robot is the heady fuel that powers the likes of Gundam Wing, Robot Jox, and, of course, BattleTech.And when I first got my hands on Harebrained Schemes' renewed vision of the tabletop game last year, I was also taken in by the nostalgia factor - remembering pushing plastic figures around a large rectangular hex map with my brother in our … The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. 120 days, 200 days. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. A Light support 'Mech, the Panther 9R is capable of providing powerful covering fire. The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. Phoenix Hawke, a 45-ton ‘Mech and a fairly common unit across the Inner Sphere. A word to the wise: Don't scrap, ever. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. The $19.99 update, due out on Nov. 12, promises to add eight massive new machines to the game. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. Annihilator, a 100-ton ‘Mech that’s fairly slow for an assault chassis but with plenty of ballistic and energy hardpoints. BattleTech is a turn-based tactical game based on the nearly 35-year-old big-stompy-robots tabletop franchise. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. Cyclops 10-Qs are strong support units. 470 Tons of Mech Madness Heavy Metal unleashes a wide range of ‘Mechs that both longtime fans and new players can enjoy. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. The Awesome is an Assault 'Mech best suited for long range fire support. L. Torso 1 Ballistic, 1 Energy, 2 Support. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. Then there is the Annihilator, which is a 100T assault mech with heavy weaponry, but it gets hot very fast. You need to chose each mech/equipment packs to get them all. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. The new ‘Mech Mortar looks gruesome, but what’s a ‘Bull Shark’? The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Its Jump Jets and decent armor allow it to threaten from close or long range. BattleTech is a 2018 computer game by Harebrained Schemes set in the eponymous BattleTech universe. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas. Owners and fans of both modes of play have already benefited from Harebrained’s dedication to the title, a commitment that has only increased since they were picked up by Paradox last summer. And, I will always approach Mech games with a bit of bias because I played the original Earthsiege (if only a … Now, let's talk about the most special mech in the Heavy Metal DLC: the Bull Shark. Flea, a 20-ton ‘Mech known for its speed and firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints, the blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. With a massive array of weapons, the Stalker can threaten enemies at any range. With an Initiative of 1, assault 'Mechs take action last in a round. 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