In MWO: Heavies are so common it even makes a a street wh*** a special … 8-The-General-8. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. After this next mission I should be able to field a full group of Medium Mechs (my Blackjack was trashed in the second primary mission) and I just can't find a good reason to keep them around for much besides temporary replacements. (Light and Medium mechs done) ... the more we play with these mechs in a modern BattleTech game we inescapably conclude in our heart of hearts that these cherished loadouts are useless in a game rooted primarily in mech against mech combat. Weaknesses Beacause you don't move, range will be an issue. It's aimed at having fun. Because like 50% of the time they only seem to lightly damage them, then they're usually ripe for being shredded by indirect fire from the entire battlefield away. So you melee attack a medium mech for example and it's next movement is in phase 2. BattleTech: Heavy Metal adds some great new mechs and an engrossing campaign to the game, but it’s aimed squarely at people who are already fans.. Of all the video games based on the BattleTech tabletop game, Harebrained Schemes’ Battletech may be the closest any of them has come to emulating the feel of the original. Useless for: - Light Mechs. At the end of the day, if I were a MechWarrior and my commander told me to climb into a spider and do battle with mechs twice my size, I'd tell him to get his head examined, they're deathtraps. BattleMechs, Weapon Systems, and Mini-Campaign Add Fresh Gameplay to Award-Winning Turn-Based Tactical ‘Mech Combat Game. Utilising weapons with different ranges to their full potential. I know the game tells me they're supposed to be scouts, but the issue comes in that once he sees the enemy, the enemy sees him and makes him vulnerable to indirect fire, which basically every non-mech thing in this game seems to have in spades. Apr 29 @ 12:14am The usefulness of light 'Mechs Gosh, the Firestarter must be the most useful mech in the game, surely. BattleTech mechs: tips for constructing the best build. 's lay mines handy when taking on light mechs. Some mission objectives put you against a timer, one way or another, and a faster mech can get places. Unfortunately sensor lock is on tactic but otherwise you won't get the second one which gives you +1 initiative which is HUGE when fighting assaults vs assaults or even assaults vs heavy. © Valve Corporation. The Commando COM-1B is a Light-class 'Mech in Battletech. Merch! Commander Chaon of the Chaosream Irregulars mercenary company. Pesky convoy getting away? Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. Heavies were uncommon and assaults were quite a rare sight. If you are playing base mechs or official variants only, the Centurion is a good mech. and since he's basically made out of tissue paper, that leads to repairs like 90% of the time, with him doing very little otherwise if he can't get behind an enemy. So early in the engagement it is a lot of sensor locking at the edge if sensor range (or behind solid cover) and then later on popping out for harassing or finishing shots. Weapon qualities can be used to balance the types against one another. Even about the most basic things, such as movement and combat. I didn't think of that, and have had too many close calls with PPC'S while I waited to jump away. With SRMs with + 2 or 4 to dmg they are unstoppable through like half of the game. Juggernaught Successful Melee attacks knocks your target back one Initiative Phase. Dear People Who Think Light Mechs Should Be Useless In Combat, Started by Requiemking, ... Lore-wise medium and light mechs were the most common mechs. BATTLETECH: Heavy Metal Expansion Deploys Eight New ‘Mechs on November 21 Sat, Oct 19, 2019 10:26 CET . Having 4 assaults or 4 heavy mechs(Orions for example are gorgeous) you guard and wait till enemy makes move on you. My favourite set of pilot skills was 2 from tactic line and multi-target. Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. While they become less useful as you need heavier mechs in later missions that can take more damage, in the beginning stages, these are cheap ways to get easy wins. Vehicles and their equipments cannot be salvaged. Not necessarily, but taking at least one mech which is lighter and faster than the opposition can be tremendously powerful. Vehicles move one initiative lower than mechs: light vehicles at 3, medium at 4, and heavy at 5. It's only a 4-speed mech, so it's the same speed as your average Medium/Heavy. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. General Information & Strategies. Saves using Sensor Lock to target enemies too, well at least reveal them in undulating terrain. Look for them at your local game store! It's also useful for ohk on vhecials, sniping generators and drawing off/splitting the enemy. This makes the ability less useful compared to all the other level 8 abilities. Flanking with a light mech means that the slower enemy have to decide how to engage, and may not be able to keep their exposed armour sections from being hit. those in the 20-35 … So are Light Mechs useless … You can also use the lights to train your replacement pilots on .5-1 skull missions. BattleTech Guide: How to use Light Mechs. Using Light Mechs Effectively. Then there is Vulcan, which has CQC, dealing greater damage with melee attacks - a good brawler for the early to mid-game. has anyone found a use for the light mechs that I have not discovered? Your BattleTech News Roundup For November 2020 ; Did You Know? Scout's skills are imo way underpowered. Slow 4 mover as a light means early game only for the most part. Best Light Mechs: http://www.wargamerfritz.com/blog-post-battletech/battletech-tactics-best-light-mech-lance/ Keep the spice flowing! Ususally you gonna loose some armor but they won't even penetrate any of your mechs. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Move the light near enough to the enemy that they show as an unknown contact (red highlight), hit them with sensor lock to reveal them, then fire at them from long range with your other mechs. Merch! I use it to run rings around heavier enemy and swoop in for attacks when the all in brawling starts. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Press J to jump to the feed. A pilot with sensor lock and a long jump range can get close enough to allow a lock without revealing themselves. By gamingland Dec 31, 2020 BattleTech, build, constructing, mechs, tips. Although it’s painfully obvious that if you’re already hitting three-to-four-skull missions, the light and medium Mechs are useless trash. I have added some medium mechs to my guide and the max sprint value of the mechs. As the Mechwarrior titles imply, these skills offer the abilities most beneficial for scouting. It meant they could also be reconfigured on the fly, adapting to changing battlefield situations. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. I hear a lot of people saying scout this and sensor lock that. Sensor lock provides utility at range or ideally behind cover and with reserving you can pop out for a quick back shot after the enemy has moved and then move before them on the next turn before they can retaliate. In this Beginners / Essential Guide video for BATTLETECH, we go through key ‘Mech Roles that can come in handy on the battlefield. Although light, fast moving mechs with little armor may seem useless at first look, they are very useful in the initial few missions. Do you need lights? If you jump behind a high spot, or between/behind some rocks and the enemy is out of visible range they cant fire back :). With a Flanker in the cockpit it is very effective at getting behind larger, slower mechs and taking them down from behind. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM2. Yea, I don't think anyone is going to argue against the idea the Mechs, particularly at the size Battletech posits, are not particularly viable system. Would love to see this in practice in a VOD or something. Understanding ‘Mech roles will allow you to craft your own lances and strategies when it comes time to deploy, and will give a better understanding of possible mechanics that can be used to your advantage.. The mediums being the workhorse mech. Mechs are big fighting robots. Recon is easier to train, but Scout offers more utility late game. those below 20 tons of mass. Category:Light BattleMechs | MechWiki | Fandom. Vehicles move one initiative lower than mechs: light vehicles at 3, medium at 4, and heavy at 5. Well, maybe there are advantages of having light mech in your lance, but those are nothing compared to firepower that another assault instead of it can give you :) The moment I got 4 heavies in my lance I sold every single light and medium mech I had. BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. BattleTech Community Ads. I use it to run rings around heavier enemy and swoop in for attacks when the all in brawling starts. Even about the most basic things, such as movement and combat. How many mechs are there amongst the clans? And grazing fire using a laser/srms will whittle down evasiveness while allowing your full weapons compliment to be used on another target. BattleTech Community Ads. At the most basic level, a BattleTech game featured two teams of four 'Mechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would proceed to beat each other into the ground across a terrain map. The core of XCOM is flanking and reaction fire, with everything else feeding into those two core systems. It honestly seems the most universally applicable once you get into position, and my mechs who have them are rarely ever needing repairs afterwards. There is a moment in campaign where you have morale high enough so you can just instakill everything you encounter. Because of rule #1, vehicles are typically much more vulnerable than mechs of same class, easily destroyed by focus fire or melee. Instead of spending hours fixing a faulty weapon system, or having a weapon rendered useless through lack of ammo, techs could simply remove it and fit a different one. When outfitting mechs for your lance, those fast-moving, lightly armored mechs seem useless at first -- but they absolutely aren't. Press question mark to learn the rest of the keyboard shortcuts. MechWarriors of all ages can take command–each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. See also: BattleMech#Light. Best BattleTech Mechs and Weapons In general, heavier mechanical equipment has more room to equip more weapons, so reloading is a good way to gain armor and attack strength. 673 Pages. If you want to modify further you can. Posted by. Useful for: + Mechwarriors with high piloting skills. Sounds good but this ability will be useless against Assault mechs. Merch! Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. Apr 29 @ 12:14am The usefulness of light 'Mechs Gosh, the Firestarter must be the most useful mech in the game, surely. Yep. I have not found any light mechs usefull except for the raven for turret defended base's and protecting convoys. After that Orions and later Highlanders/Stalkers/KingCrabs. Mechs are big fighting robots. Yet, the more we play with these mechs in a modern BattleTech game we inescapably conclude in our heart of hearts that these cherished loadouts are useless in a game rooted primarily in mech against mech combat. A scout is a investment, you trade the scouts lack of punch to help other mechs punch harder, sooner and more often. Your favorite ‘Mechs and characters are featured in other great BattleTech products. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As the Mechwarrior titles imply, these skills offer the abilities most beneficial for scouting. However, all the figures are based on standard 3025 tech when there were no gyro alternatives, or light engines and so on etc. 12. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. For that, we have this section where we'll cover some things that will help you come up with better strategies. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Sensor lock also means that you can fire indirectly, and (more importantly) strip two points of evasion, so that your heavier mechs can get the hurt in. This category lists all articles about ultralight-class 'Mechs, i.e. Cause they aren't. You may use this if you need to redirect incoming fire but you will take heavy damage. All trademarks are property of their respective owners in the US and other countries. While they become less useful as you need heavier mechs in later missions that can take more damage, in the beginning stages, these are cheap ways to get easy wins. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. How Many Mechs? Wikis. Save you some time and don't waste it on light mechs ;). Shops at 6 planets can sell any of the new mech's parts or weapons/ammo/upgrades etc Half and Double ammo Balance and accuracy to lore Clans ruin balance full stop, This mod is not aimed at complete balance. I'm curious to know if anyone can answer how many mechs each faction in the inner sphere has? Below, you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as Skirmish mode value, for a very rough look at it's power at a glance. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. Written by Robert N. Skir and Marty Isenberg, the series ran for 13 episodes and focused on the character of Adam Steiner, a military officer in the distant future who struggles to liberate his home planet from an attacking faction. Random mechs for new careers, can be any light or medium mech. Don't forget they can "one kick" tanks. Why ? I'm curious to know if anyone can answer how many mechs each faction in the inner sphere has? Then in a span of about a min it become 7 turrets (I am starting to think that it Battletech universe they mount turrets everywhere even on outhouses too.) Not worth mentioning other fights because it is a slaughter ;) I ended game with 3 Highlanders(all 3 different types) + King Crab. You can win basically everything without even worrying about losing armor. In this Beginners / Essential Guide video for BATTLETECH, we go through key ‘Mech Roles that can come in handy on the battlefield. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Support sarna.net! Instead of spending hours fixing a faulty weapon system, or having a weapon rendered useless through lack of ammo, techs could simply remove it and fit a different one. Member. You are outnumbered 2 to 1 in most cases in the first place and that is before you add in the pathedic mech that will often get blown to kingdom come after the second round. Best Light Mechs: http://www.wargamerfritz.com/blog-post-battletech/battletech-tactics-best-light-mech-lance/ Keep the spice flowing! You put in it a pilot with the scanner lock skill if you want it to be a scout. Called shot -> kill -> morale boost -> Called shot -> kill -> morale boots ;) Btw. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Gaming … MechWarriors of all ages can take command–each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? 95 posts Location North Carolina; Posted 05 August 2013 - 01:19 PM. But as usual there are things that get very unbalanced when you give it to right person. This combination works well for light Mechs. Allowing your heavier mechs to finish off an enemy before it can act. Member. On a successful melee attack your opponent is knocked back 1 initiative phase. There's a lot this game doesn't tell you. However, each mech has a different weapon anchor. Of course the enemy has no such restriction, so do those LIGHT mech missions at your own risk. At the end of the day you are giving up valuable dropship space to a mech that cannot fight anything really. Both masteries are valid here. Archived. It also allows for lucky shots with light weapons to do significant damage, even if don't actually score a crit, preventing Machine Guns & the like from becoming useless against Heavy 'Mechs. Add new page. BattleTech Community Ads. Reserve it to the end of a round, then act, not it can act again at the start of the next round. Xmarx Scale Terrain/Buildings. Both masteries are valid here. They give you a weight limit of around 80 tons and you have to field mechs up to that limit. Weapon qualities can be used to balance the types against one another. BATTLETECH® DISCUSSION; 1. 's do increased damage and stability damage, and Thunder/Thunder Augmented L.R.M. 3025ish assaults were rare gems and a catastrophe if one was lost. Your favorite ‘Mechs and characters are featured in other great BattleTech products. In most cases advanced players don't use light or medium mechs, because in the normal campaign there is no tonnage limit. Expand signature. This category lists all articles about light-class BattleMechs, i.e. short story mission chains that often have limits on mech tonnage used. That's great advice, right there. I passed entire game on med lasers and SRMs. On the bottom of the page there's a list of cheats that you can unlock with this program. Every combat was ended in first round of clash after enemies movement. This means you can put it in a bad situation, use it to sensor lock and remove evasion, or fire, or scout then move it away in the next round, safely. Random mechs for new careers, can be any light or medium mech. Sounds good but this ability will be useless against Assault mechs. There's a lot this game doesn't tell you. Recon is easier to train, but Scout offers more utility late game. Both excel at melee. those below 20 tons of mass. Started by Reslin, Aug 05 2013 01:19 PM You cannot reply to this topic; Go to first unread post; 7 replies to this topic #1 Reslin. Then after they made their move, they have no guard which means ... exactly! + Mechs good at melee attacks. Good stock mech early. And do puzzles. So are Light Mechs useless or am I missing something? It can take down unguarded/ rear armour heavy mechs or jump in for building/turret kills. 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